Monday, February 18, 2013

Menu Transitions

Well it was a long weekend and that gave me some time to work on Cultura.

Menu transitions are now fully implemented, although I now realise I need a "new game setup" screen, but I'll ignore that for now until I actually have some kind of setup that you can worry about.  You can go from the main menu, to the game, to save/load game, quit a game, go back and so on.




The camera angle is somewhat off for an isometric view (I'm not entirely sure on the exact angle it should be at, I'm a little confuzzled to what coordinates I'm supposed to set it at since I'm trying to figure out the angles).  Here we see a map that consists of just some grass, dirt and rocks.

Next component is going to be camera controls that only operate in-game.  That hopefully will not take too long (it's just going to be WASD controls).  After that I'm going to do a design post for the CGameState which is the primary class used for storing what is going on in the game.  I was going to code it but given the hassle I had today trying to move ahead with the terrain management, I think I'm going to step back and do some more design to make sure I do this right.

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