Menu transitions are now fully implemented, although I now realise I need a "new game setup" screen, but I'll ignore that for now until I actually have some kind of setup that you can worry about. You can go from the main menu, to the game, to save/load game, quit a game, go back and so on.
Next component is going to be camera controls that only operate in-game. That hopefully will not take too long (it's just going to be WASD controls). After that I'm going to do a design post for the CGameState which is the primary class used for storing what is going on in the game. I was going to code it but given the hassle I had today trying to move ahead with the terrain management, I think I'm going to step back and do some more design to make sure I do this right.
CONTINE GAME!
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