Tech
Cultura begins in the stone age and is meant to eventually go to the Early Modern age. However, for the first iteration it'll just be the paleolithic age. And for right now, let's take a look at the test UI for the technology management.
In a somewhat Diablo style interface, a list of technologies is shown and rather than be like Civilization where you have research points accumulating to a specific technology you instead receive tech points. Technologies which you can research have a "+" button next to them. I may have technologies which cost more than one point or alternatively give you less benefit per point making some technologies strictly superior to others.
I'd like to add arrows to show prerequisites more clearly and also technologies have "level" requirements not just specific tech requirements. For instance, pottery may require Level 5+ in scraper tool. For now, this screen works. When you add a tech point to tents you are then able to build tents. Once you exit from the screen and go back to the game and then go to the context menu you will see that tent indeed shows up.
Yay
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