Graphics in Cultura is designed around the idea that what an artist draws is what they get to see in the game. That way, there's no strange distortions (other than effects) and so on, allowing artists to simply draw. As part of that, the terrain on the ground used to be rotated quads but no longer! They are now the same as everything else. In addition, the terrain drawing has been randomised using a single hard-coded seed. What this means is that if I have three different grass textures I could rotate through to draw a particular square, it will choose one at random but because the seed is hardcoded, it always chooses the same one so it looks consistent as you scroll around or reload the game.
Using some test tiles, you can see that they are pesudo-randomly chosen and it is always the same every time you load up the game or scroll here.
Work orders have also been finished off, minus UI styling. They list out the existing work orders and allow you to modify them.
If you create one, it will then list it out. This allows you to select it and change it.
The rest is taken care of automatically in the game. Workers will shift what they need to do. By design, if they are already working on an item, they will complete that before adjusting to the new marching orders. That's fine to me so that I don't have to deal with partially finished goods.
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