Joys of Consumption
The ways of Cultura is to be materialist and be satisfied on consumption! In that vein, Goods Consumption has been added to the game. During day time the people work all live long day. When evening hits, they throw down their hammer stones and antler scythes (hmm... antler scythe is too advanced) and enjoy a rousing session of smashing ochre dyes onto their faces. This gives +5 happiness.
Consume Goods is a horrific state machine, as is Eat Food, both of which are foisted onto a unit once evening rolls around. Eat Food lasts forever (if they can find something to eat, they try to eat it but if they find nothing the action ends and they starve), but if the next evening hits the starvation counter increases (in case they are somehow capable of finding and eating food but it took them so long that a day passed before they reached it and ate it). For Consume Goods, they attempt to consume as many goods as possible during the evening. Once the next day rolls around, they stop and go back to working.
Where is sleep you ask? For now, Consume Goods doubles as sleep because you can't tell them what to do during this time period (although I may consider the idea of cutting into luxury time to produce just a bit more at the cost of happiness).
Each good or food has a bonus associated with it. For instance, ochre dye gives +5 happiness. Bread gives +5 health. This bonus is per material that the good was constructed with. For instance, bread made with wheat gives +5 health. Bread made with wheat and oats gives +10 happiness (+5 x 2). The number of materials you can put into a good is limited by your technology. And, everything a person consumes lasts seven days. So if you eat bread with wheat, you get +5 health and that lasts for 7 days. Although with food you have to keep eating or you starve, whereas with goods you can enjoy yourself a nice rock of handful ochre dye and not need to play with a handful again for another seven days. Amazing!
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