Random world generation is in. The architecture is built. Test functions thrown out. Hostages rescued.
Right now the "random" world is a gigantic flat plain of grass. Faction starting points and animals have been thrown in but overall there isn't much to see. Everything needs balancing. Resource nodes have to be added. Starting caves have to be thrown in. Maybe I might add some starting resources, not sure about that yet.
Figure 1. Invisible everything.The main point here is that since the world can be generated, it's a matter of filling it in. There's some algorithms I might explore. I'll explain in more detail once I put some real maff into the code. Maths are good.
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