So I'm on the long road to a first alpha right now. And by alpha I mean an actual alpha and not the "alpha" you see on Early Access these days (which means anything from an actual alpha to a finished game). That means getting the state machines bug free and reaching a point where I can start iterating on game design.
For now the features include: collecting resources, building structures, goods/food consumption, basic management of labour through work orders and labour assignment. These would constitute a game that is roughly equivalent to a Dwarf Fortress clone. After that I'll slowly introduce technological research, uprooting/planting of vegetation, AI factions and then diplomacy.
It's a short post since there's not much to talk about when you're bug squashing.
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